Common Questions About People Can Fly’s Layoffs and Canceled Projects
What are the effects of People Can Fly’s layoffs on their current games?
The layoffs at People Can Fly have led to a reduction in team sizes, which may slow the development of ongoing projects. Adjustments to resources could require shifts in production timelines.
How might canceling two game projects influence their future titles?
Canceling two projects will likely impact the studio’s pipeline of upcoming releases. While this frees up resources for other initiatives, it may result in fewer game launches in the near term.
What were the canceled projects called?
The studio reportedly ended development on projects internally referred to as “Gemini” and “Bifrost.” These titles had been in active production before their suspension.
Did People Can Fly comment on the cancellations and layoffs?
Yes, People Can Fly issued a statement acknowledging the challenges and expressing regret over the decision. They cited the difficult nature of balancing project goals with staffing levels.
Why did People Can Fly decide to scale back and cancel projects?
Possible reasons for these decisions include financial constraints, strategic realignments, or differences with publishers. Such challenges are common in the competitive gaming industry.
Will these layoffs influence broader gaming project trends?
Layoffs and cancellations like these often highlight risks in the gaming industry. Other developers may adopt more cautious approaches to large-scale projects to mitigate similar setbacks.
Despite these setbacks, the studio continues to collaborate with The Coalition on the upcoming Gears of War: E-Day and is working on Project Delta in partnership with Sony Interactive Entertainment. Gematsu
People Can Fly, established in 2002 and formerly owned by Epic Games, has faced multiple challenges in recent years, including the cancellation of Project Dagger in April 2024 after the original publisher, Take-Two Interactive, dropped the project.
The studio’s recent difficulties reflect broader trends in the gaming industry, where rising development costs and shifting market dynamics have led to project cancellations and workforce reductions across various companies.
As People Can Fly navigates this period of transition, the company has expressed its deepest regret over the unfolding events and gratitude for the contributions of its team members.